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Basic tips for designing your characters’ clothes

Basic tips for designing your characters' clothes

Basic tips for designing your characters’ clothes

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Designing the costumes of characters can often be a challenge, which in addition to taking research time (in search of costumes), requires skill and real knowledge of the effect that each material can have when presented on the body of a figure. It is with this in mind that I decided to create a post here that will clarify some difficulties that often afflict designers; so I’m going to introduce 2 important items that you should consider when designing character clothing and any other figures that are dressed.

Always be aware of the anatomical details of the human figure

One of the most common mistakes among beginning designers who want to design the clothes of characters is the fact that they focus more on the design of the clothes than on the base that actually gives the real outline to the clothes; causing the nuances of the figure’s body and clothing to get lost in the overall composition. The base I am referring to is obviously the human figure, and even though certain parts of it are not yet fully exposed to the observer, they still imprint the nuances of joints and anatomical contours in the tissue, which results in a real characteristic volume of the form that hides under the character’s robes.

How to design clothes - Shape volume

If you design an outfit, you need to sketch the human figure you are going to draw (in the case of beginners) or at least imagine the main anatomical nuances of the figure as you draw; after all, the drape of fabrics and accessories is characterized not only by the mesh but mainly by the actual contours of the shape; so always be aware of the figure!

How to Design Clothes - Anatomy

How to Design Clothes - Fashion Volume 2

This way you will have more notions of how to distribute the character’s clothes, resulting in a good overall composition of the costume and the volume of the human figure that you find under the clothes.

Each fabric or material has a different malleability

The same fit cannot be represented in materials that have a different malleability between them. Imagine that your character wore: a cotton shirt, jeans and a leather jacket; soon we can see that cotton is the most malleable of the three, and the jacket the most rigid material, the jeans hunting is between the two. Keeping this in mind while designing a character, prevents it from presenting absurd drapes that mischaracterize the designed material or fabric more than it actually expresses it. Thus, a soft, malleable tissue adapts more to the contours, while a more rigid tissue tends to emphasize little to the forms on which it is presented.

Even more folks! 😉

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Find more articles in our categories Fashion & Looks & Luxe et encore 90s Outfits.

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